<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>brsjsk</title><description>Boris Joskic is a frontend-focused software engineer with 7+ years of experience building web and mobile apps.</description><link>https://brsjsk.github.io/</link><item><title>SVG Patterns in UI Design</title><link>https://brsjsk.github.io/blog/svg-patterns/</link><guid isPermaLink="true">https://brsjsk.github.io/blog/svg-patterns/</guid><description>Flat colors and gradients are staples in UI design, but sometimes a background feels a little too empty. Where to find SVG patterns, and why they work.</description><pubDate>Wed, 24 Sep 2025 00:00:00 GMT</pubDate></item><item><title>Make Your Own Jumpy2 Theme the Easy Way</title><link>https://brsjsk.github.io/blog/jumpy-theme-customizer/</link><guid isPermaLink="true">https://brsjsk.github.io/blog/jumpy-theme-customizer/</guid><description>I got tired of digging through JSON just to tweak a few Jumpy2 colors, so I built a free web app to do it instead.</description><pubDate>Mon, 18 Aug 2025 00:00:00 GMT</pubDate></item><item><title>Phaser – Character, movement, camera?</title><link>https://brsjsk.github.io/blog/phaser-character-movement-camera/</link><guid isPermaLink="true">https://brsjsk.github.io/blog/phaser-character-movement-camera/</guid><description>Breaking a sprite sheet into individual sprites, wiring up idle and walking animations, and getting the camera to follow the character.</description><pubDate>Mon, 25 Nov 2024 00:00:00 GMT</pubDate></item><item><title>Phaser – Why, what, how?</title><link>https://brsjsk.github.io/blog/phaser-why-what-how/</link><guid isPermaLink="true">https://brsjsk.github.io/blog/phaser-why-what-how/</guid><description>Games got me into programming. Starting a series on building one with a language I already use every day.</description><pubDate>Thu, 21 Nov 2024 00:00:00 GMT</pubDate></item><item><title>#2 – Leetcode – Kids with the greatest number of candies</title><link>https://brsjsk.github.io/blog/2-leetcode-kids-with-the-greates-number-of-candies-solution/</link><guid isPermaLink="true">https://brsjsk.github.io/blog/2-leetcode-kids-with-the-greates-number-of-candies-solution/</guid><description>Walking through the Leetcode problem: given each kid&apos;s candies and a pile of extras, which kids could end up with the most?</description><pubDate>Thu, 06 Aug 2020 00:00:00 GMT</pubDate></item><item><title>Lazy loading modules with Webpack</title><link>https://brsjsk.github.io/blog/lazy-loading-modules-with-webpack/</link><guid isPermaLink="true">https://brsjsk.github.io/blog/lazy-loading-modules-with-webpack/</guid><description>Setting up Webpack from scratch without a framework, and using lazy loading to keep the bundle small.</description><pubDate>Tue, 08 Jan 2019 00:00:00 GMT</pubDate></item><item><title>Top 10 reasons to upgrade your Angular application</title><link>https://brsjsk.github.io/blog/top-10-reasons-to-upgrade-your-angular-application/</link><guid isPermaLink="true">https://brsjsk.github.io/blog/top-10-reasons-to-upgrade-your-angular-application/</guid><description>Angular 5 focused on making applications faster, smaller and easier to use. Ten reasons that made the upgrade worth it.</description><pubDate>Thu, 03 May 2018 00:00:00 GMT</pubDate></item><item><title>Improve your Ionic app performance</title><link>https://brsjsk.github.io/blog/improve-your-ionic-app-performance/</link><guid isPermaLink="true">https://brsjsk.github.io/blog/improve-your-ionic-app-performance/</guid><description>Ionic lets you build mobile apps with web technology, but it still has a tough time matching native performance. Some things that help.</description><pubDate>Thu, 08 Feb 2018 00:00:00 GMT</pubDate></item></channel></rss>